/** Shopify CDN: Minification failed

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**/

.getter-walkman { 
  max-width: 520px;
  margin: 40px auto; 
}

.getter-walkman__stage{
  position: relative;
  width: 100%;
  aspect-ratio: 1824 / 2441; /* matches the provided composite image */
  background-size: contain;
  background-repeat: no-repeat;
  background-position: center;
  
}

/* Screen overlay area: tweak these if artwork changes */
.getter-walkman__screen{
  position:absolute;
  left: 26.2%;
  top: 21.2%;
  width: 46%;
  height: 25.8%;
  padding: 10px 10px 6px;
  box-sizing: border-box;
  background-color: rgba(0, 0, 0, 0);

  font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace;
  color: rgba(255, 85, 85, 0.92);
  text-shadow: 0 0 8px rgba(255, 60, 60, 0.45);
  line-height: 1.2;
  user-select: none;
}

.gw__title{ font-size: 18px; letter-spacing: 0.8px; margin-bottom: 8px; }
.gw__progress{ 
  display:flex; 
  align-items:center; 
  gap: 10px; 
  /* margin-bottom: 10px; */
  margin-bottom: clamp(0px, 0.5vw, 10px);
}
.gw__time{ 
  /* font-size: 10px;  */
  /* width: 44px;  */
  opacity: 0.95; 
    font-size: clamp(8px, 1.1vw, 10px);
}
.gw__seek{ 
  flex:1;
  min-width: 12px;
  /* max-width: 44px; */
}
.gw__playlist{ 
  font-size: clamp(5.8px, 1.1vw, 9px);
}
.gw__track{ display:flex; justify-content: space-between; gap: 8px; }
.gw__track--active{ filter: brightness(1.2); }
.gw__status{ 
  margin-top: 8px; 
  /* font-size: 12px;  */
  opacity: 0.9; 
    font-size: clamp(7px, 1.0vw, 12px);
}

/* Fix player scroll bar range */
/* Reset default range styling */
.gw__seek {
  -webkit-appearance: none;
  appearance: none;
  width: 100%;
  height: 16px;
  background: transparent;
  cursor: pointer;
}

/* ===== WebKit (Chrome, Safari, Edge) ===== */

/* Track */
.gw__seek::-webkit-slider-runnable-track {
  height: 2px;
  background: transparent;
  border: 1px solid #ff2b2b;
}

/* Thumb (red dot) */
.gw__seek::-webkit-slider-thumb {
  -webkit-appearance: none;
  appearance: none;

  width: 10px;
  height: 10px;
  margin-top: -5px; /* centers dot on track */

  background: #ff2b2b;
  border-radius: 50%;
  border: none;
}

/* ===== Firefox ===== */

.gw__seek::-moz-range-track {
  height: 2px;
  background: transparent;
  border: 1px solid #ff2b2b;
}

.gw__seek::-moz-range-thumb {
  width: 10px;
  height: 10px;
  background: #ff2b2b;
  border-radius: 50%;
  border: none;
}

/* ===== Focus (remove blue glow) ===== */
.gw__seek:focus {
  outline: none;
}

/* Optional: subtle hover */
.gw__seek:hover::-webkit-slider-thumb,
.gw__seek:hover::-moz-range-thumb {
  box-shadow: 0 0 6px rgba(255, 43, 43, 0.6);
}



/* Invisible buttons aligned to the bottom button row. Adjust as needed. */
.gw__btn{
  position:absolute;
  bottom: 13.3%;
  /* width: 6%; */
    width: clamp(6%,2vw,38px);
  height: 6.0%;
  background: transparent;
  border: 0;
  padding: 0;
  cursor: pointer;
  border-radius: 0 !important;
  appearance: none;
  -webkit-appearance: none;
  background: transparent;

  max-width: 38px;
  min-width: 10px;
  z-index: 999;
}

/* Approximated hot-zone positions for the 4 large buttons */
.gw__btn--stop{ left: 28.2%; }
.gw__btn--play{ left: 35.4%; }
.gw__btn--prev{ left: 42.6%; }
.gw__btn--next{ left: 49.5%; }
.gw__btn--pause{ left: 64.6%; }

/* Optional debug mode: add `debug` class on .getter-walkman__stage to see hitboxes */
.getter-walkman__stage.debug .gw__btn{
  /* outline: 2px dashed rgba(255,0,0,0.65); */
  background: rgba(255,0,0,0.08);
}

.gw__light{
  position: absolute;
  pointer-events: none;
  opacity: 0;
  transition: opacity 120ms ease;
  background-repeat: no-repeat;
  background-size: contain;
}

/* Match your play hitbox location/size (copy the same bottom/left/width/height) */
.gw__light--play{
  bottom: 8%;          /* whatever you ended up with */
  left: 34.4%;         /* your play button left */
  width: 7.5%;         /* your button width */
  height: 5%;          /* your button height */
  background-image: url("{{ 'getter-player-play.png' | fire_url }}"); /* upload this file */
}

/* “Lit while playing” */
/* .getter-walkman.is-playing .gw__light--play{
  opacity: 1 !important;
} */

.gw__glow-test{
  /* position: absolute; */
  left: 0;
  top: 0;
  /* width: 100%; */
  height: auto;
  max-width: 520px;
  pointer-events: none;
  display: block;

  position: absolute;
  width: 100%;
  aspect-ratio: 1824 / 2441; /* matches the provided composite image */

  /* opacity: 0;
  transition: opacity 120ms ease;  */
}

.gw__glow-play{
  opacity: 0;
  transition: opacity 120ms ease; 
}

/* .gw__stop-btn { opacity: 1 } */

.getter-walkman.is-playing .gw__glow-play { opacity: 1; }

/* .getter-walkman.is-playing .gw__stop-btn { opacity: 0; } */


/* Stop Button Styling */
@keyframes gw-blink {
  0%   { opacity: 0; }
  50%  { opacity: 1; }
  100% { opacity: 0; }
}

/* Base: stop glow hidden */
.gw__stop-btn {
  opacity: 0;
}

/* Blink while stopped */
.getter-walkman.is-stopped .gw__stop-btn {
  animation: gw-blink 1s infinite ease-in-out;
}

/* .getter-walkman.is-stopped .gw__stop-btn { opacity: 1; }
.getter-walkman .gw__stop-btn { opacity: 0; } */

.gw__glow-pause { opacity: 0; }
.getter-walkman.is-paused .gw__glow-pause { opacity: 1; }

.gw__glow-prev,
.gw__glow-next {
  opacity: 0;
  transition: opacity 80ms ease;
}

/* highlight the currently selected/loaded track */
.gw__track--active {
  color: #ffffff;
  text-shadow:
    0 0 6px rgba(255, 40, 40, 0.95),
    0 0 12px rgba(255, 40, 40, 0.65);
}

/* if you ONLY want the glow when audio is actually playing */
.getter-walkman:not(.is-playing) .gw__track--active {
  text-shadow: none;
  color: inherit;
}

.doom-btn{
  display: inline-block;
  padding: 12px 20px;

  font-family: "DOSFont", "Courier New", monospace;
  font-size: 8px;
  letter-spacing: 0.12em;
  text-transform: uppercase;
  text-decoration: none;


  color: #ff2b2b;
  background: transparent;

  border: 1px solid #ff2b2b;
  box-shadow:
    0 0 0 1px rgba(255, 43, 43, 0.35),
    inset 0 0 0 1px rgba(255, 43, 43, 0.15);

  transition:
    color 120ms steps(1, end),
    background-color 120ms steps(1, end),
    box-shadow 120ms steps(1, end);

  cursor: pointer;
}

.doom-btn-wrapper{
  text-align: center;
  margin-bottom: 70px;
    margin-top: -55px;
}

/* Hover = armed */
.doom-btn:hover{
  color: #000;
  background: #ff2b2b;
  box-shadow:
    0 0 10px rgba(255, 43, 43, 0.85),
    0 0 18px rgba(255, 43, 43, 0.45);
}

/* Active = click feedback */
.doom-btn:active{
  transform: translate(1px, 1px);
  box-shadow:
    0 0 6px rgba(255, 43, 43, 0.6);
}

/* Keyboard focus (important, still fits vibe) */
.doom-btn:focus-visible{
  outline: none;
  box-shadow:
    0 0 0 2px rgba(255, 255, 255, 0.35),
    0 0 12px rgba(255, 43, 43, 0.85);
}



/* Spinning Wheel */
.gw-spin-target{
  position: absolute;
  top: 53.9%;
  left: 32.58%;
  width: 10.6%;
  height: 8%;
}




/* 
/* Base state */
/* .walkman-spinning-wheel{
  transform-origin: 50% 50%;
  will-change: transform;
} */ */

/* Continuous clockwise spin while playing */
/* .getter-walkman.is-playing .walkman-spinning-wheel{
  animation: gw-spin-continuous 4s linear infinite;
} */

/* One-shot spins (triggered by JS) */
/* .walkman-spinning-wheel .spin-next{
  animation: gw-spin-once-cw 0.6s linear;
}

.walkman-spinning-wheel .spin-prev{
  animation: gw-spin-once-ccw 0.6s linear;
} */

/* Keyframes */
/* @keyframes gw-spin-continuous{
  from { transform: rotate(0deg); }
  to   { transform: rotate(360deg); }
}

@keyframes gw-spin-once-cw{
  from { transform: rotate(0deg); }
  to   { transform: rotate(360deg); }
}

@keyframes gw-spin-once-ccw{
  from { transform: rotate(0deg); }
  to   { transform: rotate(-360deg); } */

  /* Always have the spin animation present */

/* =========================================
   SPIN SYSTEM
   - Continuous spin (freeze on pause/stop)
   - One-shot spin on next/prev
   ========================================= */

/* Wrapper: used ONLY for one-shot next/prev spins */
.gw-spin-wrap{
  transform-origin: 50% 50%;
  will-change: transform;
}

/* The image: ALWAYS has the continuous animation,
   but starts paused so it "freezes" when not playing */
.gw-spin-target{
  display: block;                 /* avoid inline image weirdness */
  transform-origin: 50% 50%;
  will-change: transform;

  animation: gw-spin-continuous 4s linear infinite;
  animation-play-state: paused;   /* frozen by default */
}

/* Run continuous spin only while playing */
.getter-walkman.is-playing .gw-spin-target{
  animation-play-state: running;
}

/* One-shot spins on wrapper (so it doesn't fight the continuous spin) */
.gw-spin-wrap.spin-next{
  animation: gw-spin-once-cw 0.6s linear;
}

.gw-spin-wrap.spin-prev{
  animation: gw-spin-once-ccw 0.6s linear;
}

/* Keyframes */
@keyframes gw-spin-continuous{
  from { transform: rotate(0deg); }
  to   { transform: rotate(360deg); }
}

@keyframes gw-spin-once-cw{
  from { transform: rotate(0deg); }
  to   { transform: rotate(360deg); }
}

@keyframes gw-spin-once-ccw{
  from { transform: rotate(0deg); }
  to   { transform: rotate(-360deg); }
}

.gw-glass-overlay{
  position: absolute;
  z-index: 1;
  max-width: 520px;
  width: 100%;
  height: 100%;
  /* background-color: rgba(255, 0, 0, 0.7); */
}
}